GENRE: Point & Click Adventure
WHERE TO GET IT: Pinhead Games
NICK BOUNTY’S OFFICE
Watch the intro, as
a local seafood salesman enters your office… and then drops down dead, with a
knife in his back! You HAVE to find out what happened!
Let’s explore your office. Look at Arthur Griffen (the dead man),
and look at KNIFE in his back. Get the KNIFE.
Look at the box Arthur dropped, to learn where it came from.
Look at CRAB that’s crawling around the floor, and get
the CRAB. Get LIBRARY CARD from your
desk. Get FINGERPRINTING BOOK (the white book) from your
bookcase, and look FINGERPRINTING BOOK in your
Inventory. It’s too long and boring for you. Use KNIFE with
the FINGERPRINTING BOOK, and you end up with FINGERPRINTING
LEAFLET, instead of that big, boring book. Look at FINGERPRINTING
LEAFLET in your Inventory - it shows 5 steps for getting
fingerprints. Step 1 - Make sure the victim has hands. Look at
Arthur’s hand. Look at FINGERPRINTING LEAFLET in your
Inventory again. Step 2 - Get an inkpad. Hmm, you don‘t have an
inkpad yet.
Leave your office
for now, and travel to Shiny Barnacle Shipping Docks.
SHINY BARNACLE SHIPPING DOCKS
Look at Bill, then
try to talk to Bill. But he practically ignores you.
Look at the pile of crates on the left - they’re just like the crate
Arthur brought into your office. Use your KNIFE on the
top crate to force it open, then look at crab in the crate twice, to realise
it’s counterfeit. Now get a TOY CRAB from the crate,
then look at TOY CRAB in your Inventory.
Look at crate of squid, and look at crate of sea sponges. Get
a SEA SPONGE from the crate. Use your CRAB with
the squid. The squid gets scared, and squirts ink onto the dock.
Use SEA SPONGE with the squid ink on the dock to create
an INKPAD. Look at FINGERPRINTING LEAFLET in
your Inventory again. Step 3 - Swab the victim’s finger with ink.
Now it’s time to make Bill talk to you. Use CRAB in
his bucket. That got his attention! Now work through all the
dialogue with him.
End conversation
with Bill, and leave the docks. Travel back to your office.
NICK BOUNTY’S OFFICE
Use your homemade INKPAD with Arthur’s hand to make his
hand all inky. Look at FINGERPRINTING LEAFLET in your
Inventory. Step 4 - Press the finger firmly against the fingerprint
card. You don’t have a fingerprint card, so you’ll have to
improvise. Use LIBRARY CARD on Arthur’s inky hand to
get CARD WITH FINGERPRINT. Look at FINGERPRINTING
LEAFLET again. Step 5 - Enjoy the satisfaction of a job well
done. You’ve now completed all 5 steps to get a fingerprint.
Leave your office,
and travel to Jim’s Shack O Crabs.
JIM’S SHACK O CRABS
Notice how Jim
seems to be spooked by that rat. Try and talk to Jim, but he’s too
pre-occupied. Looks like you’ll need to get rid of that rat for
him.
Leave the Shack for
now, and travel to Blue Crab Café.
BLUE CRAB CAFE
Look at Lonely Guy Flyer on the wall. Try to get the flyer, but
it’s stuck. Use KNIFE with the Lonely Guy Flyer to
get SMALL PHOTO of the Lonely Guy.
Look at the gate -
it’s locked.
Look at the Big Ass Neon Crab Sign above the café. Click on the
café entrance doors to approach it. Look at Membership ID Card
Scanner. Pity you don’t have Membership ID for this place. That’s
no problem. Use SMALL PHOTO with CARD WITH
FINGERPRINT to create FAKE ID CARD, then use FAKE
ID CARD with the Membership ID Card Scanner to gain access to the
café.
Inside the café,
Sandy, the waitress, greets you cheerfully. Work through all the dialogue
with her. She confirms that they are indeed selling counterfeit
crabs. End conversation with her, then walk right into the kitchen.
In the kitchen, talk to Gutman, and work through all the dialogue with
him. Not very chatty, is he? End conversation, then get CHEESE from
the counter. Look at victrola, then try get the victrola, but Gutman will
stop you. Look at pot of fish stew on the cooker if you like. Now click
on door on the right.
As you go through
the door, someone threatens you at gunpoint, and marches you to meet ‘The
Boss’.
THE BOSS
Watch the cut
scene, as The Boss gloats that he can get away with selling his counterfeit
crabs. And as for the murder of Arthur Griffen… you don’t have any
evidence. Then he throws you out of his office.
Okay then, you’ll just have to GET the evidence. Look at Wilbur
the Thug, and talk to him, but he won’t let you back into the office.
Look at bins on the right, then get bins, to acquire CAN HALVES.
Walk left to leave
this area, then travel back to the Blue Crab Café.
BLUE CRAB CAFE
Notice that the
gate that was previously locked… is now unlocked. Walk up through the
gate, into the alley.
In the alley, look at empty crate on the left, and move the empty
crate. Look at BUSINESS CARD on the ground that was
hidden underneath the crate - it must have belonged to that thug.
Get BUSINESS CARD, and look at BUSINESS CARD in
your Inventory to learn the thug’s phone number.
Look at fusebox to the right of the door, and use CRAB on
the fusebox to open it. Get WIRES from the
fusebox. Now use WIRES with CAN HALVES to
create LISTENING DEVICE. Look at Aerosol Nights Movie Poster
on wall on the right. Now click on the door to enter kitchen in the
café.
In the kitchen, note that the victrola isn’t playing anymore. Get
the VICTROLA, then walk left to leave the kitchen.
Walk left to exit
the café.
Leave the area, and
travel back to Jim’s Shack O Crabs.
JIM’S SHACK O CRABS
Jim is still here, and so is the rat. If you can get rid of the
rat, maybe Jim would talk to you. Use CHEESE with
the TOY CRAB to make a TRAP, then use TRAP with
the rat. The rat takes the bait, and is scared off by the toy crab.
Now talk to Jim, and work through all the dialogue with him. Notice how
Jim uses the same kind of language as what you saw on the BUSINESS CARD.
Hmmm, use BUSINESS CARD with Jim. Jim immediately calls
Wilbur the Thug.
Walk left to leave
the shack, then travel to The Boss.
THE BOSS
Since Wilbur the Thug is busy with his phone call, he won’t interfere
with your plans to gain evidence against The Boss. Look at window next to
the door. Use LISTENING DEVICE on the window to
eavesdrop on The Boss having an incriminating conversation. You still
need proof of this conversation. Use RECORDING VICTROLA with LISTENING
DEVICE to create HIGHLY ADVANCED SPY EQUIPMENT, then
use HIGHLY ADVANCE SPY EQUIPMENT with window next to the
door. Now you have the evidence you need, you decide to dispose of
the SPY EQUIPMENT, but you keep the RECORD to use
as evidence. Click on the door to enter The Boss’s office.
You bravely confront The Boss… but he shoots your RECORD.
To make things even worse, The Boss is threatening to shoot you. Luckily,
his gun jams. Time to bluff your way out of this mess, Nick. Try to
shoot The Boss… only to confess that you don’t actually have a gun. Okay
then, use CRAB with The Boss. The crab lands on The
Boss, making him stumble backwards through the window. The Boss is no
more!
Congratulations on
solving the case, Nick.
The End!
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