GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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PART 1
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KYRANDIA
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INTRO
Watch the intro, as we learn about your troubled childhood growing up,
your evil deeds when you killed the King & Queen, and finally, as you were
turned into stone. But as fate would have it… a bolt of lightning has
released you from your stoney prison. You’re free, Malcolm. And
now, we can finally hear YOUR side of the story!
CASTLE DUMP
Don’t mess with the squirrel! Search the dump for BROKEN
FLASK, EMPTY FLASK, 2 NAILS, BRANDON’S SHOE.
If necessary, leave the screen, then return. Leave any other items
you find on the ground for now - you can easily come back for them later, if
you like. You only have 10 Inventory Slots, so space is precious!
When you’re ready, go left to Castle Gate.
CASTLE GATE
The gate is locked, and you can’t get into the castle. Go down to
Bluff.
BLUFF
Ignore the purple Transporter Machine for now. Walk left to the
Crossroads.
CROSSROADS
Look at the yellow flowers, and try to pick one - it will run away.
Now use BROKEN FLASK to cut the yellow flowers, and
acquire a MONKEY JUMPER FLOWER. Do this twice, so you have
2 MONKEY JUMPER FLOWERS. If necessary, leave the screen, then
return. Remember to pick up the BROKEN FLASK again.
Walk left to Pegasus Landing.
PEGASUS LANDING
Watch, as Zanthia arrives. Talk to her if you like - she’s going
to report your escape to King Brandon. Walk right, back to Crossroads.
CROSSROADS
Walk up to the Graveyard.
GRAVEYARD
Set your Mood-Meter to ‘Nice’. Click on Katherine’s grave -
you are told to place 2 flowers on the grave. So place both MONKEY
JUMPER FLOWERS on the grave. Queen Katherine’s ghost appears.
Talk to her a few times, and explain your side of the story - you didn’t
kill her, it was the enchanted knife. When you’re ready, walk right to
Crossroads.
CROSSROADS
Walk right to Bluff.
BLUFF
Climb into the purple Transporter Machine. You end up in Town
Square.
TOWN SQUARE
Look at building on the right, with the white door. It has a huge
padlock. Use NAIL on the padlock to pick the lock.
Now enter the building.
TOY FACTORY
Explore the factory. Ignore the hole in the floor for now.
Go through door in the back wall, into your apartment.
MALCOLM’S APARTMENT
Explore your apartment. Search the chest of drawers, and
take NUT-ON-A-STRING from the pink drawer. Attach BENT
NAIL to NUT-ON-A-STRING, so you get BENT-NAIL-ON-A-STRING.
Click twice on the purple photo album, and flick through the pages to
reminisce about your past. Search under the bed, and take your JESTER’S
STAFF. Put it in it’s rightful place on your Inventory Bar.
When you’re ready, leave your apartment.
TOY FACTORY
Jump down the hole in the floor, into the cellar.
TOY FACTORY - CELLAR
Nothing much you can do down here. Head through the door at top of
the stairs, into the Town Hall.
TOWN HALL
Look at the Voice Of Reason statue in middle of the room. Now walk
right to the Town Square.
TOWN SQUARE
You’re back in the Town Square. Walk right to City Limits.
CITY LIMITS
You trip over a log of FIREWOOD here. Pick up
2 FIREWOOD LOGS. Walk down to Town Arena.
TOWN ARENA
Walk left to Outskirts Of Town.
OUTSKIRTS OF TOWN
SAVE YOUR GAME HERE. Talk to the Mime if you like - but not too
much, or he’ll ‘shoot’ you. Now look at the Payment Box on the
fence. This is the entrance to the Public Baths. Set your
Mood-Meter to ‘Lying’, then use BENT-NAIL-ON-A-STRING with
the Payment Box. You manage to undo the latch, and enter the Public
Baths.
PUBLIC BATHS
The Bath Attendant recognises you as Malcolm the evil jester, but your
lies convince him that you’re not really Malcolm. Notice the Baths
building - it’s shaped like a giant teapot. Try to take the clothes from
the window, but the Bath Attendant stops you. Now look at the Temperature
Control Dial on the tree, and adjust the Temperature Control Dial a few times,
so the water is boiling hot. Everyone jumps out of the building.
While the Bath Attendant has his back to you, take LEATHER JERKIN from
the window. Walk left to leave the Public Baths.
OUTSKIRTS OF TOWN
Walk left to Bluff.
BLUFF
Climb into the purple Transporter Machine. You teleport to the
Town Square.
TOWN SQUARE
Enter the Toy Factory, with the white door.
TOY FACTORY
Click on the giant toy machine, and click on the giant red book. A
blueprint for a toy soldier should float out of the book. Throw the FIREWOOD
LOG into the toy machine, then press green button on the right.
The toy machine will whirr for a while, then spit out a TOY
SOLDIER. Pick up the TOY SOLDIER. Now look at the 2
levers on the toy machine - set the left lever to up, and the right lever to
down. Click on the giant red book, and see a blueprint for a toy horse.
Throw FIREWOOD LOG into the toy machine, then press
green button on the right. The toy machine will spit out a TOY
HORSE. Pick up the TOY HORSE. Lastly, set the left
lever to down, and the right lever to up. Click on the giant red book,
and see a blueprint for a ball. Throw BRANDON’S SHOE into
the toy machine, then press green button on the right. The toy machine
will spit out a LEATHER BALL. Pick up the LEATHER
BALL. Now leave the factory.
TOWN SQUARE
Climb into the purple Transporter Machine, and teleport to Bluff.
BLUFF
Go left to Crossroads.
CROSSROADS
Hopefully, the foreign kid is here. If he’s not, simply leave the
screen, then return. When you see the kid, SAVE YOUR GAME HERE.
Now talk to the kid. You have no idea what he’s saying, but notice
he has a FISH CREAM SANDWICH in his hand. Give him one
of toys (BALL, ROCKING HORSE, TOY SOLDIER) you
made at the toy factory. If he likes the toy, he’ll grab it, and run off,
leaving his FISH CREAM SANDWICH behind. Pick up FISH
CREAM SANDWICH. If he doesn’t like the toy, simply offer him another
toy. After you get the FISH CREAM SANDWICH, make sure you
pick up any toys that are lying on the ground. When you’re ready, go down
to the Dock.
DOCK
Look at the boat - that could be your way off this lousy island.
Talk to the dog. He tells you that you can only board his boat if
you’re a member of the circus troupe. Okay, you’ll have to convince him
you’re with the circus. Use your BENT-NAIL-ON-A-STRING with
the sea, and pick up the EEL. Repeat this, so you have
2 EELS. Now walk right to Crossroads.
CROSSROADS
Walk right to Bluff.
BLUFF
Walk down to Outskirts Of Town.
OUTSKIRTS OF TOWN
The Mime is still here. Wait until he’s got his back to you, then
place an EEL into his hood. He’ll head off into the
Public Baths for a shower. Make sure your Mood-Meter is set to ‘Lying’,
then use your BENT-NAIL-ON-A-STRING with the Payment Box, and
follow him into the Public Baths.
PUBLIC BATHS
Try to take the MIME OUTIFT from the window, but the
Bath Attendant will stop you. Remember your trick from the last time.
Adjust the Temperature Control Dial, so the water is boiling hot.
As before, everyone will jump out of the shower. While the Bath
Attendant has his back to you, take MIME OUTFIT from the
window. Now leave the Public Baths.
OUTSKIRTS OF TOWN
Click the MIME OUTFIT on yourself, to wear it.
You make a great Mime, Malcolm, hee hee. Walk left to Bluff.
BLUFF
Walk left to Crossroads.
CROSSROADS
Walk down to Dock.
DOCK
Give your FISH CREAM SANDWICH to the dog. You
automatically board the ship.
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THE ISLE OF CATS
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THE ALTAR OF CATS
SAVE YOUR GAME HERE. Set your Mood-Meter to ‘Nice’.
Talk to the cat (pulling the cart) a few times, and she’ll tell you to
find Fluffy, who is leading a revolution against dogs. Click on the dog
(riding the cart) a few times, and he’ll tell you that he is selling sesame.
Now click on the cart, and you’ll get a ride to Dog Fort. If you
end up at North Beach, simply click on the cart again.
DOG FORT
If you start scratching, simply pluck a FLEA off
yourself. Also, jump into puddles whenever possible, as that will deal
with your fleas as well. Talk to Duke, the dog leaning against the stone,
a few times. He has no problem with exploiting the poor cats! Pick
up MACHETE from the ground. Take some SESAME
SEEDS from the crate near the fence. When you’re ready, go left
into the jungle.
MYSTERIOUS JUNGLE
SAVE YOUR GAME HERE. Now you have to hack your way through the
jungle. Use your MACHETE to hack all the bushes in each
screen. Also use your MACHETE to kill blue snakes, when
you see them. Pick up any BONES when you see them. Now get through
this jungle maze like so.
- Hack bushes and pick up 2 BONES.
- Go left to next screen.
- Hack bushes and pick up BONE.
- Walk left to the next screen.
- Hack bushes and pick up 2 BONES.
- Walk up to the next screen.
- Set your Mood-Meter to 'Lying'.
- Talk to Fluffy the cat, and tell him
you‘re in the Revolution.
- He’ll give you LEATHER MOUSE.
- Walk left to the next screen.
- Hack bushes and go up to next screen.
- Again, hack bushes and go up to next
screen.
- You should be back at the Dog Fort now.
DOG FORT
If necessary, go through the jungle again. By the end of it, you
should have 6 BONES. Now SAVE YOUR GAME HERE.
Give a BONE to Duke, the dog leaning against the rock.
He’ll take it, and bury it in the ground, uncovering a GEM.
Pick up the GEM. Now repeat until you have 6 GEMS.
Set your Mood-Meter to ‘Nice‘, and click on the cart to hitch a
ride to North Beach.
NORTH BEACH
Talk to each of the 3 pirates, and talk to Captain Jean Claude, to ask
about chartering his boat, so you can launch an attack on Kyrandia. He
agrees to let you use his boat, if you can show him some magic. You can’t
do that yet. Set your Mood-Meter to ‘Nice’, and click on the cart
to hitch a ride to Altar Of The Cats.
THE ALTAR OF CATS
SAVE YOUR GAME HERE. Now you need to click each GEM on
the altar, to find out which element they represent.
- RUBY represents Fire
- EMERALD represents Wind
- DIAMOND represents Moon
- TOPAZ represents Sun
- SAPPHIRE represents Thunder
- AMETHYST represents Rain
Walk left to Colossus Ruins.
COLOSSUS RUINS
There are 3 huge stone ball statues here. Walk right to the next
screen.
There’s 3 more stone ball statues here. Use the LEATHER
MOUSE on one of the stone ball statues. Wow, the statues have
turned into cat statues. Now each gem has to be placed in the correct cat
statue. Let’s number the cat statues 1-6, from left to right. After
some trial & error, the gems must be places like this.
- Cat 1
DIAMOND
- Cat 2
TOPAZ
- Cat 3
AMETHYST
- Cat 4
EMERALD
- Cat 5
SAPPHIRE
- Cat 6
RUBY
After all 6 GEMS are placed correctly, the cat statues
will combine their magic to create a CRYSTAL MOUSE. Pick up
the CRYSTAL MOUSE. Walk left to The Altar Of Cats.
THE ALTAR OF CATS
One of the cats is taking a nap on the altar. Try and talk to her
if you like, but she’d rather sleep. In fact, all the cats are on strike
now, and refuse to pull any more carts. Walk right to Mysterious Jungle.
MYSTIOUS JUNGLE
Now you have to find your own way through the jungle, since the cats
won’t help you any more. Head up 3 screens, until you reach North Beach.
NORTH BEACH
Talk to the pirate with the red & white striped t-shirt, and
use CRYSTAL MOUSE on him. He turns into a mouse!
Captain Jean Claude is impressed with your display of magic, and agrees
to take you back to Kyrandia (after all the trouble you went through to escape
from Kyrandia, not sure why you would want to return there!).
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KYRANDIA
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KYRANDIA GATE
Captain Jean Claude has set you up! King Brandon, Kallak and
Herman are waiting for you, ready to banish you to The Ends Of The Earth.
They pay Captain Jean Claude to take you there.
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THE ENDS OF THE EARTH
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TOP OF THE WATERFALL
Captain Jean Claude dumps you here, and leaves you with only 3 COINS to
your name. SAVE YOUR GAME HERE. There are 2 vending
machines here. Use COIN in machine on the left, and pick
up the INSURANCE POLICY SCROLL. Now look at vending machine
on the right, and notice you can select what to buy, by pressing the buttons.
Press the 3rd button, use COIN in the machine, and pick
up UMBRELLA. Press the 4th button, use COIN in
the machine, and pick up the POOL TOY. Now jump into the
barrel on the left, and ride down to Under The End.
UNDER THE END
Look at the ‘No Pool Toys’ sign. Ha! As if that would
stop you! Use POOL TOY on yourself, then use the PUMP on
the yellow flower. Jump onto the flower, and you end up on the other side
of the water fall. Walk left into cave. After a while, you’ll
automatically leave the cave. Now jump down the waterfall, to Further
Down.
FURTHER DOWN
Use PUMP on yourself to remove the POOL TOY. Notice
the hook sticking out from the waterfall. Use UMBRELLA on
the hook to jump over to the other side. Now use UMBRELLA on
yourself, then click on lower left corner of the rock, to float down to Way
Down.
WAY DOWN
Enter the cave on the left. After a while, you’ll automatically
leave the cave. Click on lower left corner of the rock, to jump down to
Way, Way Down.
WAY, WAY DOWN
Enter the cave. You take a rollercoaster ride to The Fish Court.
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LIMBO
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THE FISH COURT
You end up in a bizarre room, with a collar on your neck, and a very
demanding fish-queen. She informs you that you are the latest member of
her harem, and you will come when she calls! She lets you explore for a
while, so she can take a nap. You automatically walk right to Fish World.
FISH WORLD
Pick up GOLD KEY from the ground. Try and walk
right to the next screen, but you are summoned back to The Fish Court.
THE FISH COURT
The Queen wants to play Noughts & Crosses with you. And since
she is the Queen, she will go first. You are playing as the blue ‘Noughts’.
You easily win the game. But it seems as though the Queen is not
happy about that, and demands another game. Maybe if you lost the game,
she would let you explore for a while? Set your Mood-Meter to ‘Lying’,
and deliberately lose the game. Talk to her a few times, and tell her
what a good player she is. She lets you go now, and you automatically go
right to Fish World.
FISH WORLD
Walk right to The Fish World Dump.
THE FISH WORLD DUMP
Pick up LEFT SOCK from next to the fence. Talk to
Buddy the Batfish. He buys & sells junk. Talk to him again,
then pick up the GOLD COIN. Walk left, back to Fish World.
FISH WORLD
Take the upper-left path to Perch University.
PERCH UNIVERSITY
Use your JESTER’S STAFF to tickle one of the fish, and
while the teacher isn’t looking, steal APPLE from his desk. Walk left to
Fish World.
FISH WORLD
You’re in a different part of the screen now. Click on the top end
of the water slide, then pull the lever to begin your ride. You end up in
The Fish World Dump.
THE FISH WORLD DUMP
Pick up as much junk as you can, before Buddy the Batfish tells you get
down. Try to find a NEWSPAPER, and keep it safe, since you
will need it later. Sell him all the junk you managed to get. Keep
searching Limbo, and selling junk to Buddy, until you have 6 GOLD COINS.
Now make your way to the Fish World screen with the cannon.
FISH WORLD
SAVE YOUR GAME HERE. Talk to Ed, and pay him 5 GOLD
COINS. He’ll give you a ride to the Underworld.
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