GENRE: Text Adventure \ Interactive Fiction
WHERE TO GET IT: GOG
You begin your adventures inside Manannan’s house. For the first
part of the game, Manannan will give you random menial tasks to
complete, and if you don’t complete them in time, he will punish
you. But he does leave his house every so often, giving you a chance
to plan your escape. For this reason, I recommend you keep the clock
timer turned ON, until Manannan is dealt with. And as always, SAVE
OFTEN!
The tasks are:
CLEAN THE KITCHEN: The kitchen is on the Ground
Floor, behind the Dining Room. Go there, walk to left of the fire
place, and type GET BROOM.
EMPTY CHAMBER POT: The chamber pot is in Manannan’s
bedroom. Go up to the First Floor, and enter room at top of the
stairs. The pot is at the left wall, next to the bed. Walk over to
it, and type EMPTY POT.
FEED THE CHICKENS: Go outside, walk to chicken feed behind
the chicken pen (big yellow sack), and type FEED CHICKENS.
DUST THE OFFICE: The office is on the Ground
Floor. Just as you enter the house, there’s a room right in front of
you. The duster is on the pink cabinet at bottom-left corner of the
room. Go over to it, and type GET DUSTER.
MANANNAN'S HOUSE
Okay, let’s begin. Manannan will appear in a few seconds, and give
you a task to complete - do it.
Manannan may come to check up on you after a few minutes, but just ignore
him. After you’ve completed your task, go to the kitchen on
the Ground Floor (if you’re not already there). Go to table on the
right, and GET FOOD, but resist the temptation to eat any of
it. Go to shelves on the left wall and GET BOWL.
Go to left of the fireplace (there‘s a rack hanging on the wall),
and GET KNIFE, GET SPOON. Walk down to
the dining room. Go over to the table, and GET CUP.
After 5 minutes has passed (see the clock timer at top of
screen), Manannan tells you he’s going on a journey. He won’t be
back for about 25 minutes (see clock timer). When he is gone, this
gives us a chance to explore the house, and begin planning our strategy
to escape.
Keep an eye on that clock timer!
You must have noticed the cat wandering around. Well, now
that Manannan is gone, look for the cat again - it could be anywhere in
the house. When you find him, walk up to him, and GET CAT.
He’ll probably scratch you and wriggle away a few times, but keep
trying, until you have a good grip on the cat. Then GET FUR.
Hehe, stupid cat!
Go to First Floor (if you’re not already there). Go into
Manannan’s bedroom. Stand in middle of the room, and LOOK
CUPBOARD. You notice something metallic on the top of
it. Walk over to the cupboard at top right of the room, and LOOK
ABOVE CUPBOARD. You find a KEY hidden on top of the
cupboard, and automatically take it. OPEN CUPBOARD, and MOVE
CLOTHES, to discover a MAGIC MAP, which you automatically
take. The map is blank right now, but it will fill up as you explore
Llewdor. Walk over to the Vanity dressing table at end of the
bed. OPEN DRAWER in the vanity table, and you
automatically take the MIRROR. Walk over to chest of drawers on the
right, and - you automatically take a vial of ROSE ESSENCE. Now
leave the bedroom.
Walk upstairs to the tower. There’s a dead fly on the floor,
near window on the right. Go over to it, and GET FLY.
You keep the wings, but throw away the rest (Yuck!). For a bit of
fun, USE TELESCOPE. Now leave the tower.
Go down to the Ground Floor, and enter the office. Walk over
to cabinet in the bottom-left corner. You have the key from
Manannan’s bedroom, so UNLOCK CUPBOARD. Wow, there’s a
magic WAND in here - you automatically take it. Now
walk over to bookshelf on the right, and LOOK BOOKS. You
see another glint. So MOVE BOOKS to discover a
lever. PULL LEVER - a trapdoor opens. SAVE
YOUR GAME HERE. Enter the trapdoor, to find yourself in
Manannan‘s hidden laboratory. If the cat is here, go back up the
stairs, then return here. You don’t want the cat here, because it
will trip you up and make you fall down the stairs.
In the laboratory, climb down all the stairs, right to the bottom.
Walk over to the shelves next to the stairs. GET NIGHTSHADE
JUICE, GET FISH BONE, GET MANDRAKE, GET
SAFFRON, GET TOAD SPITTLE, GET TOADSTOOL. Now
walk over to the Spell book on table at bottom right corner.
SAVE YOUR GAME HERE.
Now you’re ready to cast your first spell - ‘Flying Like An Eagle Or
A Cat‘. The spells are shown in the manual which came with the
game, but I’ll show here the relevant parts. You have to be
very careful when casting spells, or something quite unexpected will
happen. Just type what I type here:
Flying Like An Eagle Or A Fly
LOOK BOOK and TURN TO PAGE IV (not
4)
PUT SAFFRON IN ESSENCE
Now for the magic verse…
OH WINGED SPIRITS SET ME FREE
OF EARTHLY BINDINGS JUST LIKE THEE
IN THIS ESSENCE BEHOLD THE MGHT
TO GRANT THE PRECIOUS GIFT OF FLIGHT
WAVE WAND
You now have Magic Rose Essence. Congratulations on
successfully casting your first spell.
Now leave this lab, and head back up to the office. Leave the
office, and go down the Entrance Hall.
While Manannan’s away, we might as well take advantage of
the situation, and go and visit Llewdor Town. Go over to the front
door, and OPEN DOOR to leave. Outside the house,
walk over to the chicken pen, and OPEN GATE to enter.
Now GET CHICKEN, and repeat, until you succeed. GET
FEATHER. You get a feather, and the chicken will scurry
away. Now OPEN GATE again, to leave the chicken
pen. SAVE YOUR GAME HERE.
Carefully make your way down the mountain path, all the way to
the bottom.
LLEWDOR TOWN
At bottom of mountain path, walk down twice, to The 3 Bears
House. Keep an eye out for the Bandits, and avoid them if you
can. If they catch you, simply reload your game. Now back to
the bears - if you see a bear in the garden, or if you see them returning
to their house, leave the screen then return. KNOCK DOOR.
It no-one answers, it’s safe to
enter. So OPEN DOOR and enter. There should
be 3 bowls of porridge on the table. If there isn’t, leave the house
and try again. Now go to the smallest bowl, and TAKE
PORRIDGE. Head upstairs to the bedroom, and go to chest of
drawers in top-right corner. OPEN DRAWER to see a
thimble. GET THIMBLE. Now leave the 3
Bears House. Walk onto the flower bed, and GET DEW, to
fill up your little thimble with dew from the flowers.
Walk up once and right once, so you are in the town. Navigate over
to the Tavern, OPEN DOOR, then enter. Look at table on
the left - if it is empty, leave the tavern, then return. If there
are 2 bandits sitting here, great! Talk to them if you want, but
they won’t say anything cos they don’t trust you. Maybe we can trick
them into thinking we’re not really here.
Remember that Fly spell you made earlier? Now, we can have some
fun with it. DIP WINGS INTO ESSENCE. Wow, you
really have turned into a fly! Wait for a few seconds. The
bandits will start talking again, revealing the secret of the rope in the
big oak tree that they use to get in & out of the hideout.
Fly out of the tavern, and then go left 2 screens, so you are at the
Oak Tree. You’re hard to spot as a fly, so be careful. Fly in
through hole in the base of the tree, so you can see the rope. Now
fly out of the tree again. Chant FLY BEGONE MYSELF RETURN to
turn back into human form. As Human-Gwydion, REACH INTO HOLE,
to make the rope ladder fall from above. SAVE YOUR GAME HERE.
Climb up the ladder, but don’t enter the treehouse yet. LOOK
IN TREEHOUSE to see if anyone is in there or not. If
someone is moving, climb back down, leave the screen, then return, and
repeat the events of REACH INTO HOLE. If someone is
asleep in the chair, it’s safe to enter the treehouse. Inside
the treehouse, GET PURSE from table on the left. If
you’ve been whacked by the bandits, all your stuff will be here in the
treehouse. Go to bin at top-right and OPEN BIN,
then GET ALL. Now leave the treehouse and go back down
the ladder.
Walk right 2 screens, so you are back in the town. This time,
navigate to the store. OPEN DOOR, and enter. Go to
the counter, and BUY FISH OIL, BUY SALT, BUY
POUCH, and BUY LARD, using your newly acquired gold coins
(heehee). It’s important to PET DOG to get some dog
hair. Leave the shop.
Walk down one screen. There’s a nice tree here, on the cliff
top. Notice that blue on the tree? That’s mistletoe - this is
a mistletoe tree. So go over to it, and GET MISTLETOE.
Now unfortunately, we have to return to Manannan’s house, before
he gets back. So walk back up, so you are in the town again.
Walk left once, and walk up once, to the mountain path. SAVE
YOUR GAME HERE, then navigate up the mountain path.
MANANNAN'S HOUSE
Outside the house, OPEN DOOR, and enter. Now you may
have plenty of time left to do stuff, but let’s play it safe. You
must put everything back as you found it, or Manannan will punish you,
so SAVE YOUR GAME HERE. On the Ground Floor, enter the
office. OPEN CUPBOARD on the left, and you automatically
return the wand. Go over to bookshelf on the right, and PULL
LEVER to close trapdoor. Also, MOVE BOOKS back
into place. Leave the room.
Walk up to the First Floor, and head right one screen to your
bedroom. Pretty shabby, isn’t it? Specially compared to Manannan’s
luxury room. Anyway, go up to the bed, and HIDE ALL, to
hide everything under your bed, where Manannan can’t see. GET
BREAD from under your bread. Trust me, you’ll need it
soon. SAVE YOUR GAME again. Manannan will be
home soon, so go back down to Ground Floor and wait for him.
At just after 0:30, Manannnan will appear in a puff of smoke,
telling you he’s hungry, before vanishing again. Walk right to the
dining hall - he’s there, waiting to get fed. You better do
something about it soon. FEED MANANNAN. He scoffs down
all the bread you gave him, then leaves without a word. At 0:35, he
tells you he’s going to bed. This is our chance to prepare another
spell, so SAVE YOUR GAME HERE.
Go to your bedroom, and GET ALL from under your bed.
Now leave your room, and walk left one screen. Head down to
the Ground Floor, and enter the office. You should still have the
brass KEY, so walk over to cabinet on the left, and UNLOCK
CABINET. You automatically retrieve the magic WAND. Go
over to bookshelf on the right. MOVE BOOK, then.
Walk down through the trap-door, and SAVE YOUR GAME HERE.
Walk down stairs, all the way to the bottom. You are back in
the secret lab. Walk over to table on the bottom right - the one
with the spell book on. Okay, let’s begin.
Transforming Another Into A Cat
LOOK BOOK and TURN TO PAGE XXV
PUT MANDRAKE ROOT POWDER INTO BOWL
PUT CAT HAIR IN BOWL
PUT TWO SPOONS OF OIL INTO BOWL
STIR MIXTURE
PUT DOUGH ON TABLE
PAT DOUGH INTO COOKIE
And now for the magic verse…
MANDRAKE ROOT AND HAIR OF CAT
MIX OIL OF FISH AND GIVE A PAT
A FELINE FROM THE ONE WHO EATS
THIS APPETIZING MAGIC TREAT
WAVE WAND
You now have a magic cookie, all ready for Manannan to eat.
Except… it doesn’t look very appetising. So CRUMBLE COOKIE
INTO PORRIDGE. There… that looks much better.
We have to hide our tracks again, so climb up stairs, back to the
office. PULL LEVER to close the trapdoor, and MOVE
BOOK to hide the lever. Go over to pink cabinet at
lower-left, and UNLOCK DOOR. You automatically replace
the wand. Now leave the office.
Walk up the stairs, and right to your bedroom. HIDE ALL,
and then GET PORRIDGE. This will be a lovely treat for his
breakfast. Now we just have to wait for Manannan to wake
up.
SAVE YOUR GAME HERE. Make your way down to the entrance
hall, and wait for him to appear.
At just after 1:00 on the clock timer, he appears, demanding
you get him something to eat, then he disappears. Head through to
the dining room - there he is. FEED MANANNAN, to give
him the porridge. It worked. Manannan the evil wizard is now a
helpless cat. Yippee! You’re free! You can explore all
you want now, without fear of punishment or death!
Make your way up to your bedroom, and GET ALL from
under your bed.
Now remember that Magic Map you found in Manannan’s
bedroom? You can use it freely now, so LOOK MAP.
It’s a map of Llewdor. The green squares are areas you’ve already
visited, thus, areas you can teleport to. Click on any square to
move the arrow there, then F6 to teleport there.
LLEWDOR TOWN
SAVE YOUR GAME HERE. Make your way to the Oak Tree (refer
to map, if you get lost). Go over to the acorns, and GET
ACORNS. If the ones you find are all newly fallen, keep looking
until you find 3 dried acorns. Leave the screen, and then return if
necessary.
From the Oak Tree, walk left, so you are in the desert. SAVE
YOUR GAME HERE. Now stand there, and look to the right - the way
in which you entered the screen. Type in USE MIRROR, and
when Medusa appears, wait until she gets close, then hit Enter.
Medusa is turned to stone.
Now you’ve dealt with Medusa, turn around and LOOK MEDUSA. There
is a big rock and a small cactus on this screen. GET CACTUS.
Walk down two screens. Notice that strange mark in the grass?
Go over to investigate, and GET SNAKESKIN.
From the SNAKESKIN, head right 3 times, until you are at the
giant spider web. Walk onto the mud, and GET MUD, to
scoop some mud with your spoon. Walk right again, go into the water,
and GET WATER to fill your cup with mountain water.
Now we still need an eagle’s FEATHER for our
spells. Walk back left again twice, so you are at the
waterfall. Wait here for a while, and an eagle should fly
past. If he doesn’t appear, leave the screen, then return. He
drops a feather, so GET FEATHER.
We need to go back to Manannan’s house in order to cast the
spells. Unfortunately, although we can use the magic map to teleport
DOWN the mountain, we can’t use it to teleport back UP the mountain to
the house. We have to walk there! So make your way back to
bottom of the mountain pass, and SAVE YOUR GAME HERE.
Carefully walk up the path, back to the house. OPEN DOOR,
and enter the house.
MANANNAN'S HOUSE
Doesn’t it feel good, knowing that Manannan can’t hurt you
anymore. Walk into office on the Ground Floor. UNLOCK
CABINET in the bottom-left corner, to automatically get the
magic WAND. Walk over to bookshelf on the
right. MOVE BOOK, then PULL LEVER. The
trapdoor is open again. Yippee. SAVE YOUR GAME HERE,
the walk down through trapdoor. Walk down stairs, all the way to the
bottom. SAVE YOUR GAME HERE. Time to cast
some more spells.
Understanding The Language Of Creatures
LOOK BOOK and TURN TO PAGE II
Type our these instructions.
PUT FEATHER IN BOWL
PUT DOG FUR IN BOWL
PUT SNAKE IN BOWL
PUT BONE IN BOWL
PUT DEW IN BOWL
MIX WITH HANDS
SEPARATE MIXTURE INTO TWO PIECES
PUT DOUGH IN EARS
And now for the verse…
FEATHER OF FOWL AND BONE OF FISH
MOLDED TOGETHER IN THIS DISH
GIVE ME WISDOM TO UNDERSTAND
CREATURES OF AIR SEA AND LAND
WAVE WAND
Becoming Invisible
LOOK BOOK and TURN TO PAGE CLXIX
CUT CACTUS WITH KNIFE
SQUEEZE CACTUS ONTO SPOON
PUT CACTUS JUICE IN BOWL
PUT LARD IN BOWL
PUT TOAD SPITTLE IN BOWL
STIR MIXTURE WITH SPOON
And now for the magic verse...
CACTUS PLANT AND HORNY TOAD
I NOW START DOWN A DANGEROUS ROAD
COMBINE WITH FIRE AND MIST TO MAKE
ME DISAPPEAR WITHOUT A TRACE
WAVE WAND
PUT OINTMENT IN JAR
Causing A Deep Sleep
LOOK BOOK and TURN TO PAGE XIV
GRIND ACORNS IN MORTAR
PUT ACORN POWDER IN BOWL
PUT NIGHTSHADE JUICE IN BOWL
STIR MIXTURE
LIGHT BRAZIER
HEAT MIXTURE ON BRAZIER
SPREAD MIXTURE ON TABLE
And now for the magic verse…
ACORN POWDER GROUND SO FINE
NIGHTSHAD JUICE LIKE BITTER WINE
SILENTLY IN DARKNESS YOU CREEP
TO BRING A SOPORIFIC SLEEP
WAVE WAND
PUT SLEEP POWDER IN POUCH
Brewing A Storm
LOOK BOOK and TURN TO PAGE
LXXXIV
PUT WATER IN BOWL
LIGHT BRAZIER
HEAT BOWL ON BRAZIER
PUT MUD IN BOWL
PUT PINCH OF TOADSTOOL POWDER IN BOWL
BLOW BOWL
And now for the magic verse…
ELEMENTS FROM THE EARTH AND SEA
COMBINE TO SET THE HEAVENS FREE
WHEN I STIR THIS MAGIC BREW
GREAT GOD THOR I CALL ON YOU
WAVE WAND
PUT BREW IN JAR
There’s one spell we can’t complete yet - Teleportation At Random
- but we’ll come back to that later.
When you’re ready, LOOK MAP. Click on Spider Web cave
at top of screen (top row, 2nd from right) to select it, and then F6 to
teleport there.
LLEWDER TOWN
Outside the cave, DIP EAGLE FEATHER INTO ROSE ESSENCE.
You turn into an eagle. Fly into the spider web - you
automatically grab the spider in your beak, and take it out to
sea. Now after you turn back in Gwydion, Enter cave, to see the
Oracle. Watch the cutscene with the crystal ball. Things with
the Oracle are pretty intense! She reveals your true identity, and
she reveals that you have a sister, Rosella, who will soon be sacrificed
to a dragon. You HAVE to save her! And quickly! The
Oracle gives you an AMBER STONE to aid you in your
quest. When’s she’s finished telling you everything, leave the cave.
Walk down, and then left, so you are back at the mountain
path. SAVE YOUR GAME HERE, and make your way up the
path.
MANANNAN'S HOUSE
Outside the door… pause for a moment, and listen to the
chickens. Now you’ve cast that spell, you can understand what
they’re saying. Now OPEN DOOR, and enter the
house. Ahhhh! A house without Manannan! Bliss!
For a bit of fun, look for the cat, and TALK CAT.
Hehe.
Walk into the office, and SAVE YOUR GAME HERE. Walk
down through the trapdoor. Walk down all the stairs, till you reach
the bottom. Walk over to the Spell book, and SAVE YOUR GAME
HERE. It’s time to complete the last spell.
Teleportation At Random
LOOK BOOK and TURN TO PAGE VII
GRIND SALT IN MORTAR
GRIND MISTLETOE IN MORTAR
RUB STONE IN MIXTURE
KISS STONE
Now for the magic verse…
WITH THIS KISS I THEE IMPART
POWER MOST DEAR TO MY HEART
TAKE ME NOW FROM THIS PLACE HITHER
TO ANOTHER PLACE FAR THITHER
WAVE WAND
And that’s the final spell completed. Time to go and save your
sister. LOOK MAP, and click on the square with the town,
then F6 to teleport there.
LLEWDOR TOWN
Walk right, along the pier, and you should see a boat. TALK
SAILOR if you want, but he isn’t very friendly.
Walk left again, into the town, and OPEN DOOR to enter
the tavern. SAVE YOUR GAME HERE. There’s some seamen
here, having fun. TALK MEN, to ask the captain for safe
passage on his ship. Naturally, he wants paid for his service,
so GIVE PURSE to the captain. The seamen will leave
now, to go back to their ship. You have to hurry, if you don’t want
to miss your ride, so leave the tavern.
Outside the tavern, walk right along the pier, until you see the
sailor. Now simply walk across the plank, onto the ship.
But as soon as you step onboard… UH-OH! They’re pirates, and
they’ve taken you prisoner!
PIRATE SHIP
Watch the cutscene, as the ship sails across the sea. You now
find yourself in cargo hold of the ship. All your possessions are
gone (except for the magic dough in your ears that lets you understand
animals). Those lousy pirates robbed you blind!
Walk right, and see the mice. If they’re not there, leave the
screen, then return. Wait a moment, and listen to their
conversation. It’s probably of no interest to you, so leave, then
return and listen to a different mouse conversation. Repeat this,
until they start talking about treasure, and where it‘s buried. Hmm,
now that DOES interest you! Must remember those details!
In the room with the mice, there’s a small crate at front of
screen. Walk over to it, and GET CRATE. Walk back
left again, and DROP CRATE right next to the big crate
(preferably on the right side of it). Now JUMP CRATE to
jump onto the small crate, then JUMP CRATE again to jump onto
the bigger crate, and then JUMP LADDER. Now climb up the ladder.
You’ve reached the middle deck of the ship. SAVE YOUR GAME
HERE. The Captain’s room is to your left - if the Captain is at
his desk, simply go back down the ladder, and then come back up
again. As long as the Captain isn’t here, walk left into the Captain’s
room. Walk over to the chest at end of the bed, OPEN CHEST,
and LOOK IN CHEST. Wow, all your things are here! You
automatically take them.
Walk right to the next screen. If there’s any pirates here, simply
leave, and then return. Now look carefully in front of the lifeboat
- there’s a spade here, so walk over to it, and GET SHOVEL (the
game doesn‘t accept ‘spade‘, for some reason!). So now, when you
find the treasure on land, you can dig it up.
Now quickly leave before the pirates catch you, and head back down
to the cargo hold, and then walk right to where you saw the mice.
Now you have to wait for a while. SAVE YOUR GAME HERE.
Listen out for one of the crew saying ‘Land Ho’ - you might have
quite a long wait, but be patient. When you hear that, POUR
SLEEPING POWDER ON FLOOR, and then say SLUMBER HENCEFORTH.
The entire crew has fallen into an enchanted sleep, giving you the
chance to escape.
Walk back left, JUMP CRATE, JUMP CRATE again,
then JUMP LADDER. Climb up 2 levels, so you are on the
top deck. Navigate over to the ladder, then climb down. Walk
right to next screen. Now from here, simply walk off the top edge of the
ship.
In the water, swim right, but make sure to keep close to edge of
the screen. If a shark gets too close, simply go down to the
next screen, and then return. Keep on like this, until you reach
land - it isn’t very far.
MOUNTAINS
Phew, you made it safely to land. Now walk right to next screen.
Nice palm tree here. Remember what the mice said about
buried treasure? Go up to the palm tree, and then walk 5 paces right
(you may want to slow down the speed, so you can count his steps).
Now DIG. Hurray, you found the treasure! You
automatically take the treasure chest with you.
Now walk to the right edge of the screen, near the water, but
don’t go in the water. Walk up to the next screen. Here’s
you’ll find a mountain path similar to the one back at Manannan’s
mountain. But this one is more complicated, so I’ll navigate
you through it.
MOUNTAIN PATH
Walk up to the first ‘junction’, and take the left path to the
next screen. Here, the path seems to come to a dead end. But
don’t worry, stand in front of the big grey rock, and simply climb up it.
On the higher path, head right, back to the first screen, and
follow the path round. You find yourself high up now, with some
treetops scattered around. SAVE YOUR GAME HERE.
Follow path right, to a pretty waterfall, and SAVE YOUR GAME
HERE. The path appears to go right round the mountain, but don’t
follow it, cos it’s a dead end. Instead, stand next to the waterfall
and climb up it.
In the next screen, you’ve reached the snowy mountaintops,
and BRRRR, it’s cold! Follow the snowy path right, to the cave, but
don’t enter the cave. SAVE YOUR GAME HERE.
The Abominable Snowman is going to appear soon, and there’s no way
to avoid him. So let’s get prepared. Type DIP EAGLE
FEATHER INTO ESSENCE, but don’t press Enter yet. Follow the path
right, and as soon as the Abominable Snowman appears, press Enter.
The Snowman is confused, and decides to leave you alone. You
automatically turn back into human form, after a few moments. SAVE
YOUR GAME HERE.
From here, use the lower-left path to head down to the next
screen. Now this bit is tricky, so SAVE often.
There are 6 cave openings here. Navigate to the top-left cave,
avoiding the ice patches, and avoiding falling off the narrow path.
You exit at the top-right cave. Climb up the wall slightly, then navigate
down to the bottom path. Enter the bottom-middle cave, and you exit
at the bottom-left cave. Climb up wall, and navigate to the top-middle
cave. Enter this cave, and exit at bottom-right cave.
Phew! That’s the caves dealt with.
Follow path right two screens, and then down to the next
screen. You’ll fall here, but don’t worry, it’s just a little fall,
and you survive. You land in front of another cave.
You’ve now reached, Daventry. This is where your sister is.
DAVENTRY
Hmm, Daventry seems rather run-down, don’t you think? Walk
left, then up to the old Gnome’s shack. TALK
GNOME - it seems he’s been waiting for you for many years.
Walk up to the next screen. The castle is here. But try as you
might, you cannot get in. Make your way back to the cave, where you
landed.
Enter the cave, and SAVE YOUR GAME HERE.
Climb up the steps, all the way to the top. When you exit the
steps, you find yourself in The Land Of The Clouds. The dragon is in
the next screen, so you need to prepare yourself. RUB
OINTMENT ON BODY to make yourself invisible. Now walk left
to see your sister and the dragon. STIR STORM BREW WITH
FINGER. BREW OF STORMS CHURN IT UP. You cast the
spell, thus killing the ferocious dragon. After you become visible
again, walk over to your sister, and UNTIE ROSELLA.
She’s very grateful to you for rescuing her. Now you have to lead
her home. She’ll follow where ever you go. Head right twice,
to top of the stairs (with Rosella close behind), and SAVE YOUR GAME
HERE. Make your way down all the stairs.
When you leave the cave, lead Rosella left to the well, then up to
the Gnome’s shack. The gnome is happy to see you both, and
sprints ahead to the castle to spread the good news. Take Rosella up to
the castle.
Watch the final cutscene as you and Rosella are reunited with
your parents - the king & queen.
Welcome home Alexander!
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