YEAR: 1993 (Original) & 2016 (Remastered)
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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PART 2
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LAVERNE - 200 YEARS IN THE FUTURE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACK YARD
Look
at the window leading to Dr Fred’s old lab. The generator is still
there. Unfortunately, you can’t get through that tiny window. Walk
left to the Front Yard.
FRONT YARD
Walk
up towards the mansion, and the Tentacle Guard will take you back to the
Kennel.
KENNEL
Talk
to Tentacle Guard, and tell him you don’t feel well (again). He’ll take
you back to Dr Tentacle’s Office.
DOCTOR TENTACLE’S OFFICE
Since
Dr Tentacle isn’t here, just leave the room.
ENTRANCE HALL
Head
up through door in the back wall, so you’re in the Registration Area
again.
REGISTRATION AREA
SAVE YOUR GAME HERE. Be careful here. If
you go through the wrong door, you’ll end up back in the Kennel. Walk
right a few steps, talk to Blue Tentacle, and work through all the
dialogue. He’s very insulting! When conversation is over, climb up
through the fireplace, up to the Roof.
ROOF
Look at the FLAG on
the flagpole - it looks just like a tentacle. Use CRANK on the crank
box on the flagpole, then use the CRANK to
wind the FLAG down.
Pick up the FLAG.
Pick up the CRANK again.
Look through the window - you can see into the Attic. That’s where
they’re having Human Show that Harold told you about. Use the FLAG - you wear it
like a costume. You look like a Tentacle now, so you have free reign to
go anywhere you want. Climb down the chimney, back to the Registration
Area.
REGISTRATION AREA
Walk right a few steps, and talk to Blue Tentacle. Tell
him you want to enter your Human into the contest. He gives you a NAME TAG for your
Human. Now you look like a Tentacle, he’s really changed his tune towards
you. Walk through door on the left to return to the Entrance Hall.
ENTRANCE HALL
Walk
out the front door on the left, so you’re out in the Front Yard.
FRONT YARD
Walk right a few steps, and notice the cat scratching his back
on the fence. Try to pick up the cat, but you can’t get close to
him. Every time you go near, he runs away. Use BOOBOO-B-GONE with
the fence, then step away from the fence. The cat returns, and scratches
his back on the fence again. But the BOOBOO-B-GONE on the fence rubs onto
his fur, creating a white stripe down his back, making him look like a
skunk. The poor cat freaks out, and jumps up onto the roof, before trying
desperately to lick the white stripe off his fur. Give SQUEAKY MOUSE TOY to
the cat. The cat approaches you, wanting the MOUSE TOY. You
automatically grab him, before he can get away again. Head left, and
return to the Entrance Hall.
ENTRANCE HALL
Climb up stairs on the right, up to the 1st Floor
Hallway. Now you look like a Tentacle, the Tentacle Guard with the net
won’t try to stop you.
1ST FLOOR
HALLWAY
Look in the ice machine - it looks like there’s some kind of
rodent in there. Pick up FROZEN
HAMSTER. This is the same hamster that Bernard stuck in
the ice machine. Poor little guy.
There
are 3 doors in this Hallway. Enter through Door 1, into the Time Capsule
Room.
TIME CAPSULE ROOM
Explore the room. Use CAN OPENER on the Time Capsule to open
it, and pick up the bottle of VINEGAR from
the Time Capsule. This is the bottle of wine that Hoagie put in the Time
Capsule with Thomas Jefferson, but it’s now 400 years old, so it turned
into VINEGAR.
Now leave the room.
1ST FLOOR
HALLWAY
Enter
through Door 2, into the 70s Room.
70s ROOM
Explore the room. Pick up ROLLER SKATES, and
use ROLLER
SKATES with the Mummy. Push the Mummy out of the
room. Notice that he lands in the Entrance Hall, along with the other
Humans. Pick up EXTENSTION
CORD that’s next to the wall. When you’re ready,
leave the room.
1ST FLOOR
HALLWAY
Enter
Door 3, into Purple Tentacle’s Room.
PURPLE TENTACLE’S ROOM
Work
through all the dialogue. When conversation is over, leave the
room.
1ST FLOOR
HALLWAY
Walk
left a few steps, and climb down stairs on the left, down to the Entrance
Hall.
ENTRANCE HALL
Send
all your Inventory Items to Bernard, then switch to Bernard.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BERNARD - PRESENT DAY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ENTRANCE HALL
Walk
up through the double doors, into the Main Hall.
MAIN HALL
Use SCALPEL with
Oozo The Clown to deflate him, then pick up BOX O LAUGHS that
was inside Oozo. Climb up through the fireplace, up to the Roof.
ROOF
Climb
in through the window, into the Attic.
BACK ATTIC
Walk
right to the Front Attic.
FRONT ATTIC
Climb down through the trapdoor, to the 2nd Floor
Hallway.
2ND FLOOR
HALLWAY
Go
through door on the left, into the Surveillance Room.
SURVEILLANCE ROOM
This room has been altered, thanks to Hoagie’s actions in the
past. The statue is now holding his sword in the right hand, instead of
his left. Push Nurse Edna out of the room. Since she can’t grab
onto the sword in the statue anymore, she can’t pull herself back into the
room. Now, look at the monitor, and see that a sleepwalking Dr Fred is
trying to open his wall safe. But he’s entering the combination too fast
for you to see. If only you could slow things down. Hmm, maybe you
can. Use VIDEO
TAPE in the VCR, then use the VCR to get a close-up.
Press the red ‘Record’ button
on the VCR. You see Dr Fred trying to open the safe. You also see
the IRS arresting Dr Fred. Now change the speed from ‘SP’ to ‘EP’. Press the ‘Rewind’ button, then
press the ‘Play’ button.
You see, in slow motion, Dr Fred opening his safe. And you can finally
see the combination for the safe. Exit the close-up, then leave the
room.
2ND FLOOR
HALLWAY
Make
your way down to the Entrance Hall.
ENTRANCE HALL
Enter
Dr Fred’s Office, behind the counter.
DR FRED’S OFFICE
If you haven’t done so already, open the painting on the
wall. Now open the hidden wall safe. You automatically remember the
combination you saw on the video tape. Pick up CONTRACT from the
wall safe. Now you just have to get Dr Fred to sign it. But in
order for Dr Fred to sign the CONTRACT,
you have to rescue him from the IRS. Leave the office.
ENTRANCE HALL
Head
through the double doors in the back wall, into the Main Hall.
MAIN HALL
Climb
up through the fireplace, onto the Roof.
ROOF
Climb
through the window, into the Back Attic.
BACK ATTIC
Dr Fred is here, but he’s tied to the bed. If you could
find a decoy, you could fool the IRS into thinking that Dr Fred is still
here. Pick up the ROPE that
he’s tied with, then climb back out the window.
WINDOW
Use ROPE with
the pulley that’s hanging above the window. Climb down the chimney, back
to the Main Hall.
MAIN HALL
Walk
left to the Entrance Hall.
ENTRANCE HALL
Walk
through front door on the left, so you are outside.
YARD
Look
at Dead Cousin Ted. Talk to him if you like, and work through all the
dialogue. Use the dangling rope with Dead Cousin Ted, and you tie it
around his neck. Enter the mansion again.
ENTRANCE HALL
Walk
through the double doors in the back wall, into the Main Hall.
MAIN HALL
Climb
up through the fireplace, onto the Roof.
ROOF
Pull
the rope that’s hanging from the pulley, and Dead Cousin Ted will be hoisted up
into the Attic. At the same time, you will fall down to the Yard.
YARD
Enter
the mansion.
ENTRANCE HALL
Walk
up through the double doors in the back wall, so you’re in the Main Hall
again.
MAIN HALL
Climb
up the fireplace, up onto the Roof.
ROOF
Climb
through the window, into the Back Attic.
BACK ATTIC
Dr Fred is still here, and so is Dead Cousin Ted.
Use RED PAINT with
Dead Cousin Ted, so he’s the same colour as Dr Fred. Use Dead Cousin Ted
with Dr Fred, so they switch places. Now use the rope with Dr Fred, so
he’s tied to the pulley. Climb out through the window, to the Roof.
ROOF
Pull
the rope that’s hanging from the pulley. Well, you’ve rescued Dr Fred
from the IRS, but he’s still unconscious. You automatically take him to
his Secret Lab.
DR FRED’S SECRET LAB
You have to wake Dr Fred up, somehow. Use FUNNEL with Dr
Fred, and you stick it in his mouth. Now use COFFEE with Dr Fred
- you pour the COFFEE into
the funnel, and Dr Fred wakes up with renewed energy. Give CONTRACT to Dr
Fred, but he won’t sign anything he hasn’t read. And he doesn’t have time
to read it! Use the following dialogue options.
- Oh, forget it. I’ll get rid of
Purple Tentacle myself.
- I guess I can’t. Hey, did you join
a record club lately?
You tricked Dr Fred into signing the CONTRACT.
Use STAMP with
the SIGNED
CONTRACT to seal it in an envelope. Send all your
Inventory Items to Hoagie, then switch to Hoagie.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HOAGIE - 200 YEARS IN THE PAST
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ENTRANCE HALL
Head
outside, to the Yard.
YARD
Use SIGNED
CONTRACT with the mailbox on the left. Watch the cut
scene as Dr Fred, in the present day, gets paid $2 million dollars in back
royalties. Enter the mansion again.
ENTRANCE HALL
Climb
through the Grandfather Clock, into Red Edison’s Secret Lab.
RED EDISON’S SECRET LAB
Give GOLD
PLATED QUILL PEN and VINEGAR to Red Edison. Red gets
to work creating his SUPER
BATTERY. When he’s finished, pick up SUPER BATTERY from
the shelf above the workbench. However, the SUPER BATTERY is
dead, and needs to be charged. Climb the stairs, up to the Entrance
Hall.
ENTRANCE HALL
Climb up stairs on the right, up to the 1st Floor
Hallway.
1ST FLOOR
HALLWAY
Enter
Door 3, into Ben Franklin’s Room.
BEN FRANKLIN’S ROOM
Ben is too busy to talk to you. Give him the LAB COAT. He
alters it, and turns it into a kite. He goes back out to the field to try
another experiment with electricity.
FIELD
Ben hands you the kite, and tells you to ‘Push’ it at the right
moment. When Ben walks away, quickly use your dead SUPER BATTERY with
the kite - you hide it in a pocket on the kite. When Ben gives the word,
simply ‘Push’ the
kite. Watch the cut scene, as lightning strikes the kite, thus charging
up the SUPER
BATTERY that’s inside the kite. Ben Franklin takes
the kite back to his room to study the results. Notice that the SUPER BATTERY falls
out of the kite. Pick up the SUPER
BATTERY. Walk left a few steps, then up to the
Outhouses.
OUTHOUSES
Use your fully-charged SUPER BATTERY with the plug for the
Chron-O-John. It now has power. Yippee! That’s all of
Hoagie’s tasks finished for the moment. Send all your Inventory Items to
Bernard, then switch to Bernard.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BERNARD - PRESENT DAY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DR FRED’S SECRET LAB
Look at the SWISS
BANKBOOK in your Inventory, to see that Dr Fred is rich
now. Climb up the stairs, up to the Entrance Hall.
ENTRANCE HALL
Enter
Dr Fred’s Office behind the counter.
DR FRED’S OFFICE
Use
the phone to order a diamond. Watch the cut scene with Dr Fred.
DR FRED’S SECRET LAB
You
end up back in the Secret Lab. Send all your Inventory Items to Laverne,
then switch to Laverne.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LAVERNE - 200 YEARS IN THE FUTURE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ENTRANCE HALL
Notice that your Mummy is here, sitting next to Harold, who’s a
contestant for the Human Show. You need to enter your Mummy in the Human
Show, so use NAME
TAG on the Mummy. The Tentacle Guard with the net
declares the contest has now begun, and all the contestants are taken up to the
Attic, where the contest will take place. Climb up stairs on the right,
up to the 1st Floor Hallway.
1ST FLOOR
HALLWAY
Walk
right a few steps, and climb up to the Attic.
ATTIC
This is where the Human Show is taking place. All the
contestants are here - your Mummy included! You want to win this
contest. Harold poses a threat to your winning, so you have to get rid of
him. Use FAKE
BARF with Harold - Doctor Tentacle disqualifies him.
Now to ‘decorate’ your Mummy. Use WET SOGGY NOODLES with the
Mummy. It looks like hair. However, he looks somewhat out of place,
compared to the other contestants. Use FORK with the
Mummy‘s head, to style his hair, so it looks the same as the other
humans. Use BOX
O LAUGHS with the Mummy, to give him a nice laugh.
Use DENTURES with
the Mummy, to give him a nice smile. Now walk right a few steps, into the
Judging Area.
Talk to the judges. Work through the dialogue to get
judged on Best Hair, Best Smile, and Best Laugh. Your Mummy wins in all 3
categories, thus winning the entire contest. Your prize is a DINNER CERTIFICATE for
Club Tentacle, and a shiny TROPHY.
You automatically take the Mummy back to his room.
70s ROOM
You’ve
done all you can with the Mummy, so just leave the room.
1ST FLOOR
HALLWAY
Walk
left a few steps, and make your way down to the Entrance Hall.
ENTRANCE HALL
Look
at the Grandfather Clock. Dr Fred’s old Lab is hidden in this
clock. Try to open the clock, but Tentacle Guard with the net stops
you. You have to get rid of him, somehow. Head up through the
sliding door in the back wall, into the Registration Area.
REGISTRATION AREA
Head
up through sliding door in the back wall, into the Kennel.
KENNEL
Talk to the Tentacle Guard, and work through all the
dialogue. Give DINNER
CERTIFICATE to the Tentacle Guard. He gladly accepts
it, and leaves the Kennel to take his wife to Club Tentacle - using your
Certificate, of course! Now the Kennel is unguarded, you can free the
Edisons. Push the switch in the wall to turn off the force field.
However, it seems that the Edisons are perfectly happy in their cell, and don’t
want to escape. But notice what he said about not liking skunks.
Hmm, maybe you could use that to your advantage. Use CAT (who looks like
a skunk) with the Edisons, and watch the chaos.
The
Edisons have fled. And Tentacle Guard with the net is chasing after
them. Leave the Kennel.
REGISTRATION AREA
Go
through door on the right, into the Kitchen.
KITCHEN
Remember, you have a FROZEN
HAMSTER. Maybe you could thaw him out here.
Use FROZEN
HAMSTER with the microwave. Well, he’s thawed, but
now he’s a COLD WET
HAMSTER. You need to warm him up. Go through door
on the right, into the Laundry Room.
LAUNDRY ROOM
The SWEATER that
Bernard put into the dryer, has only just finished drying. Open the
dryer, and pick up the SWEATER.
It’s shrunk rather a lot. In fact, it’s shrunk to doll-size.
Use SWEATER with
you COLD WET HAMSTER,
so he becomes TOASTY
WARM HAMSTER. Make your way back to the Entrance
Hall.
ENTRANCE HALL
Walk
left out the front door, and into the Front Yard.
FRONT YARD
Walk
right to the Back Yard.
BACK YARD
Use EXTENSION
CORD with the plug on the Chron-O-John, then use the EXTENSION CORD with
the window leading to Dr Fred’s Old Lab. Now make your way back to the
Entrance Hall in the Mansion.
ENTRANCE HALL
Open
the Grandfather Clock. Climb into the Grandfather Clock, down to Dr
Fred’s Old Lab.
DR FRED’S OLD LAB
Explore the Lab. Plug the EXTENSION CORD into
the power outlet in the generator. Use TOASTY WARM HAMSTER with
the generator. A boxing glove will shoot out from the wall, punching you
in the nose. The TOASTY
WARM HAMSTER will see his chance for escape, and flee to a
nearby mouse hole in the wall. You need to get him back. Use
Built-In Shop Vac with the mouse hole to suck up the mouse. Now open the
hatch in the Built-In Shop Vac, and pick up the DUST BALL to
get DUSTY WARM
HAMSTER. Now use DUSTY WARM HAMSTER with the
generator. This time, the hamster dutifully powers up the generator,
giving power to the Chron-O-John outside. Watch the long cut scene.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BERNARD, LAVERNE, & HOAGIE - YESTERDAY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HONEYMOON SUITE
After
the cut scene, all 3 of you are combined into a 3-headed monster, with Purple
Tentacle chasing after you. You hide out in the Honeymoon Suite.
But you can’t stay here forever - you have to stop Purple Tentacle from taking
over the world. When you’re ready, leave the room.
1ST FLOOR
HALLWAY
Open
Door 2. Purple Tentacle will see you, and shrink you again. Quickly
run into the Guest Suite.
GUEST SUITE
Notice
the mouse hole under the dog painting. While you are shrunk, run through
the mouse hole, into Green Tentacle’s Bedroom.
GREEN TENTACLE’S BEDROOM
Wait until you are full-size again, then pick up BOWLING BALL, which is
on the bedside cabinet. Now leave the room.
1ST FLOOR
HALLWAY
Purple
Tentacle is nowhere in sight. Walk left, and head down to the Ground
Floor.
ENTRANCE HALL
SAVE YOUR GAME HERE. Open the Grandfather
Clock, and climb through the clock, down into Dr Fred’s Secret Lab.
DR FRED’S SECRET LAB
There’s lots of Purple Tentacles here, all guarding the
Sludge-O-Matic Machine. Dr Fred is tied upside down to the Sludge-O-Matic
Machine. Use BOWLING
BALL with the Purple Tentacles to knock them down.
Just as you turn off the Sludge-O-Matic Machine… Original Purple Tentacle shows
up, and shrinks you again, before turning the machine back on. Talk to
Original Purple Tentacle using the following dialogue options.
- Just what is it you have against humans,
anyway?
- Sounds like that’s all Dr Fred’s fault,
really.
- You’re pretty handy with that ray
gun.
- Why don’t you zap Dr Fred if you hate him
so much.
Purple
Tentacle takes the bait, and fires his shrinking ray at Dr Fred. However,
the mirror on Dr Fred’s forehead reflects the ray back onto Purple Tentacle,
shrinking him instead.
Now
sit back, and enjoy the ending. Congratulations, you prevented the evil
Purple Tentacle from taking over the world!
The End.
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